using System;
using System.Drawing;

namespace Game
{
	public static class CGlobals
	{
		// world settings
		public const int	MAP_SIZE = 16;
		public static Size	STD_TILE_SIZE;
		
		public static void Initialize()
		{
			// world settings
			STD_TILE_SIZE = new Size(64, 31);
		}
	}
}
